Current Build: v1.0.0

MP_ChatSystem

Official documentation for MP_ChatSystem plugin. A multiplayer chat framework for Unreal Engine 5.3+

MP_ChatSystem is a ruthlessly optimized, room-based multiplayer chat architecture designed for Unreal Engine 5.

Built on a dual-flow server architecture, it completely decouples frontend UI logic from backend data routing. By leveraging native C++ FFastArraySerializer and strict network relevancy culling, it delivers O(1) delta updates and ensures absolute memory safety for your game servers. This system is purpose-built for developers who need scalable spatial chat zones, secure private lobbies, and zero-bloat network replication.

Version Information

  • Current Release: Version 1.0.0 (Initial Launch)
  • Engine: Unreal Engine 5.3+
  • Platforms: Win, Mac, Linux (Server), Android, iOS

Requirements & Specs

  • Environment: Networked Multiplayer
  • Dependencies: NetCore, UMG, Slate
  • Project Type: Blueprint or Hybrid C++

Core Features

Server-Authoritative Routing

Absolute backend control over room instantiation, client joining, and message broadcasting.

O(1) FastArray Serialization

Lightning-fast delta updates that replicate only modified struct items, eliminating full-array network bloat.

Strict Relevancy Culling

Unauthorized clients are physically culled from receiving room data, ensuring zero wasted bandwidth and native anti-cheat.

Dynamic Spatial Zones

Automatically routes players into isolated local channels when their pawn enters designated map areas.

Password-Protected Lobbies

Built-in encrypted string validation for secure, invite-only chat rooms.

Configurable Message Buffers

Hard limits on stored messages prevent server memory bloat over long multiplayer sessions.

Decoupled UI Framework

Front-end widgets are completely separated from the backend data flow, allowing total visual customization.

Extensible Command Parser

Ships with built-in commands (/Join, /Create, /Leave) and allows custom event routing for game-specific commands.

Important Architecture Note

To maintain maximum server performance, this system focuses strictly on text-based spatial routing and purposefully omits heavy proximity voice logic.