Yuvi GD
YUVI

HoloEco

HoloEco is a 3D virtual boutique platform where companies host product showrooms in floating city spaces. Video meetings (Zoom, Google Meet, Teams) are surfaced through a Chromium Embedded Framework (CEF) WebView hosted inside UE5, bypassing SDK fragmentation. A custom C++ HTTP server handles Stripe payment webhook verification and PostgreSQL order persistence.

Technologies Used

Unreal Engine 5C++HTTP ServerAPI IntegrationPostgreSQLStripeCEF WebView3D ModelingMultiplayer Systems

Game Info

Completed
Genre: Simulation, Metaverse, E-commerce
January 2024 - December 2024
Engine: Unreal Engine 5
Platforms
PCVRWeb

System Requirements

Minimum

OS

Windows 10 64-bit

Processor

Intel Core i5-6600K / AMD Ryzen 5 2600

Memory

8 GB RAM

Graphics

NVIDIA RTX 2060 / AMD Radeon RX 6600 XT

Storage

15 GB available space

Recommended

OS

Windows 10 64-bit

Processor

Intel Core i7-8700K / AMD Ryzen 7 2700X

Memory

16 GB RAM

Graphics

NVIDIA RTX 3070 / AMD Radeon RX 6700 XT

Storage

15 GB available space

Gallery

youtube
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Complete HoloEco platform walkthrough and boutique demonstration

HoloEco required embedding real-time web conferencing inside an Unreal Engine 5 scene. The initial approach of integrating vendor-specific SDKs (Zoom SDK, Agora SDK) proved untenable: each SDK had distinct API contracts, platform restrictions, and required separate certification processes. The pivot was to embed a full Chromium browser instance (CEF) as a WebView actor inside the 3D environment. This resolved the vendor lock-in: any meeting platform accessible via browser URL works identically, including Zoom, Google Meet, Microsoft Teams, and Jitsi.

The CEF WebView is rendered as a texture on a world-space UMG widget, so the video feed appears as a surface inside the boutique environment. Input events (mouse, keyboard) are forwarded from the Unreal input system to the CEF instance, giving the player full interaction with the web content while remaining in the 3D space.

Payments are handled by a custom C++ HTTP server running alongside the game server. When a player initiates a purchase in the boutique UI, the UMG widget posts a JSON order payload to the local server endpoint. The server calls the Stripe API to create a PaymentIntent, returning the client secret to the widget for Stripe.js to handle the payment form. On payment completion, Stripe fires a webhook to the server. The server verifies the Stripe-Signature HMAC header and writes the fulfilled order to PostgreSQL. This keeps all Stripe secret keys server-side with no exposure to the client.

Gameplay

Core Mechanics

Avatar Navigation
Product Interaction
Meeting Integration
Purchase Transactions
Multiplayer Collaboration

Game Modes

Boutique Exploration
Product Showcase
Virtual Meetings
Shopping Experience

Difficulty

N/A

Key Features

CEF Chromium WebView embedded as a 3D texture-mapped widget for platform-agnostic video meetings

Custom C++ HTTP server handling Stripe PaymentIntent creation and webhook HMAC verification

PostgreSQL order persistence with server-side Stripe secret key isolation

Avatar systems with customer twin representation in 3D boutique spaces

3D product visualization and virtual try-on systems

Multiplayer streaming and collaboration within boutique environments

Backend analytics and session management via custom login API

Architectural Implementation

CEF WebView as Meeting Surface

A Chromium Embedded Framework instance is hosted as a headless browser and its rendered frame is pushed to a dynamic UTexture2D each tick. The texture is applied to a UMG widget placed as a world-space actor inside the boutique scene. Raw input events from the player controller are translated to CefMouseEvent and CefKeyEvent and forwarded to the CEF host, enabling full interaction with any web-based meeting platform without SDK integration.

Stripe Webhook Verification and Order Persistence

The custom C++ HTTP server uses a lightweight socket listener to receive POST requests on a dedicated port. Incoming Stripe webhook payloads are verified by reconstructing the expected HMAC-SHA256 signature from the raw request body and the Stripe webhook secret, then comparing against the Stripe-Signature header. Only payloads passing this check trigger order writes to PostgreSQL via libpqxx, keeping the payment flow secure even in a local server context.

Outcomes

MVP delivered for PC platform with active company boutiques operational

CEF meeting integration working across Zoom, Google Meet, and Jitsi without SDK fragmentation

Stripe payment processing operational with webhook-verified order fulfillment

Yuvi GD

Game Developer & 3D Artist crafting immersive digital experiences. Pushing the boundaries of interactive technology.

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