Yuvi GD
Yuvi GD
Yuvi GD
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YUVI

๐ŸŽฎ Game Dev๐ŸŽจ 3D Artist๐Ÿ’ป Full-Stack
YuviArchitecture.h
1// Engineering Architecture Identity
2
3USTRUCT(BlueprintType)
4struct FYuvi
5{
6 GENERATED_BODY()
7
8 UPROPERTY(EditAnywhere, Category="Identity")
9 FString Motto = TEXT("Code meets Creativity");
10
11 // Core tech stack
12 UPROPERTY(EditAnywhere, Category="Arsenal")
13 TArray<FString> TechStack = {
14 "Unreal Engine", "C++", "GAS",
15 "Slate/UMG", "Next.js", "Blender"
16 };
17
18 UFUNCTION(BlueprintCallable)
19 void CompileSystems() const;
20};
โฌก YUVI.GDLn 20, Col 1โšก Compiled OK

Architecting gameplay systems and low-level engine tools that translate complex logic into interactive realities. From multithreaded procedural generation to custom native UI frameworks, raw engineering meets production-ready execution. Code meets Creativity.

โšก 4+ Years Unreal Engine
๐ŸŽฏ Systems Architect
๐Ÿš€ 10+ Shipped Projects
๐Ÿ“„ Resume

ABOUT ME

Engineering Overview

I am a game developer and systems architect focused on building robust, performance-critical mechanics and scalable multiplayer infrastructure. Instead of treating features in isolation, I design cohesive frameworks that empower creative teams and ensure stability at scale.

My expertise centers around Unreal Engine 5 and C++, heavily utilizing the Gameplay Ability System (GAS) and server-authoritative replication models. Beyond the engine, I engineer comprehensive backend solutions using full-stack web technologies to integrate seamless real-time data, complex APIs, and cross-platform native tools.

With a foundational background in Technical Art, I maintain end-to-end command over the production pipeline, bridging the vital gap between low-level system engineering and high-fidelity visual execution.

Core Game Systems

Unreal Engine 5C++Gameplay Ability SystemBlueprintsProcedural GenerationLyra Framework

Low-Level & System Tools

C++MultithreadingNative OS WebViewsCMakeSokolSDL

Multiplayer & Network

Epic Online ServicesNative UE ReplicationFastArray SerializationReplication GraphsServer-Authoritative LogicClient Prediction

UI & Interaction

UMGSlateWidget VirtualizationSlint UIFlutter

Web Infrastructure

Node.jsNext.jsVue.jsThree.jsPostgreSQLSQLiteDockerSupabasePostman

Tech Art & Tools

BlenderPhotoshopFigmaPremiere ProAudacity

Workflow & Management

GitPerforceNotionJiraClickUpTeam ManagementProject Planning

Third-Party Integration

libpqxxZoomSDKXsollaAgoraCEF WebviewAptos SDK
โš”๏ธ

Game Architecture & Combat

Engineering complex, event-driven systems using the Gameplay Ability System (GAS) and Lyra. Focused on optimizing C++ execution and building modular plugin architectures for interactive systems.

๐ŸŒ

Multiplayer Infrastructure

Architecting server-authoritative simulation logic. Extensive implementation of Epic Online Services (EOS) and FastArray replication to securely handle massive concurrent player states.

๐Ÿ”Œ

Core Systems & Integration

Bridging Unreal Engine with external software ecosystems. Writing custom native OS wrappers and securely integrating robust APIs like Web3 smart contracts and custom databases.

๐ŸŽจ

Technical Art & Pipeline

Commanding the end-to-end creative pipeline. From optimizing game-ready Blender meshes with strict LOD limits to orchestrating dynamic UMG and Slate interfaces.

ENGINEERING ARSENAL

A curated showcase of battle-tested engineering solutions, gameplay systems, and architectural explorations.

CONTACT

Open to game development projects, collaborations, and new challenges. Pick any platform below.

Yuvi GD

Game Developer & 3D Artist crafting immersive digital experiences. Pushing the boundaries of interactive technology.

Services

  • Game Development
  • Technical Art & Pipeline
  • Full-Stack Web Development
  • Custom Software Solutions
  • Utilities & Network Systems

Get In Touch

Email:
Yuvi_GD@outlook.com

Discord:
yuvi_gd

ยฉ 2026 Yuvi GD. All rights reserved.

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