Yuvi GD
YUVI

MP_Interface

MP_Interface is a comprehensive interface library that provides ready-to-use components and widgets for faster UI building. It offers modular UI support for advanced interactions and mobile-ready user controls including steering, touch movement, drag gestures, and virtual joysticks. Built using Unreal Engine's low-level Slate system with components utilizing Slate, UMG, Widgets, and customized panels for enhanced functionality.

Technologies Used

Unreal Engine 5C++SlateUMGWidget SystemCustom Panels

Plugin Info

In Development
startDate: 2025-04-01
teamSize: 1
role: UI/UX Lead & Framework Architect
engine: Unreal Engine 5.3+
compatibility: Windows, Linux, macOS, PlayStation, Xbox, Mobile

Plugin Specifications

Compatibility Matrix

Windows
Linux
macOS
PlayStation
Xbox
Mobile

Dependencies

Unreal Engine UMG/Slate
Animation System
Localization Framework

Key Features

Ready-to-use UI component library for faster building

Modular UI support for advanced user interactions

Mobile-ready user controls (steering, touch movement, drag, virtual joysticks)

Components built using Slate, UMG, and custom panels

Low-level Slate system integration for optimal performance

Enhanced widget system with extended functionality

Cross-platform UI compatibility

Blueprint and C++ API support

Technical Challenges

Technical Challenge 1

Problem:

Building efficient UI components using low-level Slate system

Solution:

Utilized Unreal Engine's Slate architecture with optimized rendering

Result:

High-performance UI components with low overhead

Technical Challenge 2

Problem:

Creating mobile-ready touch controls and gestures

Solution:

Implemented comprehensive input handling for touch devices

Result:

Seamless mobile UI experience across different devices

Integration Challenges

Integration Challenge 1

Problem:

Integrating Slate, UMG, and custom components seamlessly

Solution:

Developed unified API for different UI systems

Result:

Consistent interface across all UI component types

Integration Challenge 2

Problem:

Supporting modular UI interactions and extensibility

Solution:

Created flexible component architecture with plugin system

Result:

Highly customizable and extensible UI framework

Results Achieved

Successfully developed comprehensive UI component library

Implemented advanced animation and transition systems

Created responsive layout system for multiple screen sizes

Integrated accessibility features and localization support

Established foundation for modern multiplayer UI development

What I Learned

Unreal Engine Slate system and low-level UI development

Mobile UI design and touch gesture implementation

Component-based architecture for UI frameworks

Cross-platform UI compatibility and optimization

Development Journey

1

Research Phase: UI component requirements and Slate system analysis

2

Foundation: Core component library using Slate and UMG

3

Mobile Features: Touch controls and gesture implementation

4

Advanced Features: Modular interactions and custom panels

5

Current: Expanding component library and optimization

Yuvi GD

Game Developer & 3D Artist crafting immersive digital experiences. Pushing the boundaries of interactive technology.

Services

  • 🎮 Game Development
  • 🎨 Technical Art & Pipeline
  • 🌐 Full-Stack Web Development
  • 💻 Custom Software Solutions
  • 🔧 Utilities & Network Systems

Get In Touch

Email:
Yuvi_GD@outlook.com

Discord:
yuvi_gd

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