Yuvi GD
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Ultra Audio (ua)

Ultra Audio bypasses OS audio mixer stacks entirely. On Windows it hooks into WASAPI for loopback capture; on Android it uses the AAudio C API. Audio frames are Opus-compressed and transmitted over raw BSD sockets with an NTP-style 4-timestamp RTT probe maintaining sub-millisecond clock synchronization between endpoints.

Technologies Used

C++WASAPIAAudioOpus CodecSDL2RmlUIBSD Sockets

Software Info

In Development
startDate: 2024-08-01
platform: Cross-platform (Windows, Android)

Standard OS audio APIs route through software mixers that introduce latency in the 20-100ms range. Ultra Audio bypasses this by interfacing directly with the lowest-level audio APIs each platform exposes.

On Windows, WASAPI Exclusive Mode is used for playback and WASAPI Loopback for capture. Loopback capture intercepts the final mixed audio stream at the render endpoint before it reaches the speakers, which means any application's audio can be forwarded without requiring the target app to expose a capture API. The captured PCM frames are fed directly into the Opus encoder configured for low-delay mode.

On Android, the AAudio C API (android/audio.h) is used with the AAUDIO_PERFORMANCE_MODE_LOW_LATENCY flag. AAudio operates on dedicated hardware audio threads and avoids the JVM entirely, keeping garbage collection pauses out of the audio pipeline.

For USB transport, a custom client-server socket architecture is layered over the ADB daemon. The Android process listens on TCP port 7890. The host issues adb forward tcp:7890 tcp:7890 which tunnels the connection through the ADB USB channel without any additional driver or network stack. The host then connects to localhost:7890 as a standard TCP client. This achieves sub-2ms transport latency over USB compared to 10-30ms over Wi-Fi UDP.

Clock synchronization uses a 4-timestamp exchange (T1 host send, T2 device receive, T3 device send, T4 host receive) to compute RTT and clock offset, matching the NTP algorithm. This offset is applied to incoming audio timestamps to correct for drift without pausing the audio pipeline.

Software Specifications

System Requirements

Windows: Visual Studio 2022 + CMake + vcpkg for bootstrap
Android: Android Studio + NDK
ADB installed for USB transport mode

Supported Formats

PCM audio capture and playback
Opus codec compression (variable/constant bitrate)
UDP transport over LAN
TCP transport via ADB USB forwarding

Key Features

WASAPI Loopback capture on Windows bypassing the software mixer stack

AAudio native C API on Android with AAUDIO_PERFORMANCE_MODE_LOW_LATENCY

Real-time Opus compression with low-delay mode configuration

ADB-forwarded USB transport via custom TCP client-server over adb forward tcp:7890

UDP transport for local network streaming

NTP-style 4-timestamp RTT probe for sub-millisecond clock synchronization

Hardware-accelerated SDL2 + RmlUI interface

Bidirectional audio stream (playback + mic capture simultaneously)

Architectural Implementation

Native Audio Backend Abstraction

Audio backends are abstracted behind a common interface (AudioCapture, AudioPlayback). The Windows build links against WASAPI and uses IAudioClient in exclusive or loopback mode. The Android build uses the NDK AAudio headers. Swapping backends requires only a different compilation target, keeping the network transport and codec layers unchanged.

ADB USB Transport Layer

The Android process binds a standard TCP server socket on port 7890. The host issues adb forward tcp:7890 tcp:7890 prior to connecting, which routes the TCP stream through the Android Debug Bridge USB channel. No wireless adapter or router is required. The socket implementation uses raw BSD send/recv calls on both sides to avoid any buffering introduced by higher-level stream abstractions.

Clock Synchronization and Drift Correction

A background probe thread sends timestamp packets every 500ms. Each probe carries T1 (host send time). The device stamps T2 on receipt and T3 before replying. The host records T4 on reply arrival. RTT = (T4-T1) - (T3-T2). Clock offset = ((T2-T1) + (T3-T4)) / 2. This offset is applied to incoming audio packet timestamps to align the playback buffer without introducing audible discontinuities.

Outcomes

Bidirectional audio streaming operational on Windows-to-Android over USB and UDP

USB transport latency measured under 2ms end-to-end on test hardware

Opus compression maintaining audio fidelity at configurable bitrates without frame drops

Performance Benchmarks

USB transport RTT under 2ms on test hardware

WASAPI Exclusive Mode latency in the 2-5ms range on Windows

AAudio low-latency mode on Android (hardware-dependent, typically 4-10ms)

NTP-style clock sync drift correction within 1ms

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