MP_ChatSystem
Technologies Used
Plugin Info
Gallery
MP_ChatSystem: Complete multiplayer chat system demonstration
Plugin Specifications
Compatibility Matrix
Dependencies
API Documentation
Key Functions
AMP_ChatManager::CreateChatRoom(FMP_ChatRoomDesc RoomDesc)Creates a new chat room with specified description and settings
AMP_ChatManager::JoinChatRoom(FMP_ChatRoomKey RoomKey, APlayerController* Player)Adds a player to an existing chat room
AMP_ChatRoom::AddChatMessage(FMP_ChatMessage Message)Adds a message to the room and replicates it to relevant clients
UMP_ChatBox::AddMessageToDisplay(FMP_ChatMessage Message)Displays a chat message in the UI chat box
Integration Guide
Add MP_ChatSystem plugin to your project
Place AMP_ChatManager in your level or spawn via GameMode
Implement IMP_Chat_PlayerController_I in your PlayerController
Add UMP_ChatBox to your UI widgets
Use AMP_ChatManager functions to create rooms and send messages
Key Features
Structured support for Global, Team, Party, and Private chat channels
Room-based system for clean conversation isolation
Network-efficient via FastArray Replication - not RPC per message
Temporary and persistent room support per use case
Client-specific relevancy filtering - only receive relevant messages
Full runtime control: create, join, route messages through code or UI
Built-in scrollable chat box system for easy UI integration
Easy to extend, debug, and customize for games and simulations
Technical Challenges
Technical Challenge 1
Ensuring efficient message replication across variable network conditions
Implemented FastArray Replication instead of individual RPC calls
Reduced network overhead and improved message delivery reliability
Technical Challenge 2
Managing client-side message filtering and relevancy
Developed network relevancy system using IsNetRelevantFor()
Clients only receive messages for rooms they have joined
Integration Challenges
Integration Challenge 1
Seamless integration with existing multiplayer architectures
Created modular room-based design with extensive plugin APIs
Compatible with all major Unreal Engine networking solutions
Integration Challenge 2
Supporting multiple chat channel types and room configurations
Implemented flexible channel system with temporary/persistent rooms
Versatile system supporting various game communication needs
Results Achieved
Successfully implemented room-based chat system
Integrated efficient message replication using FastArray
Created comprehensive channel support (Global, Team, Party, Private)
Developed client-side message filtering for performance
Established foundation for scalable multiplayer communication
What I Learned
Unreal Engine replication systems and FastArray optimization
Network relevancy and client-side filtering techniques
Room-based architecture for multiplayer communication
Efficient message delivery in multiplayer environments
Development Journey
Foundation Phase: Basic text chat and room creation systems
Core Features: FastArray replication and network relevancy implementation
Advanced Features: Channel support, room management, and UI integration
Quality Assurance: Extensive testing across platforms and network conditions
Completion: Open source release and documentation