Placing & Configuring Zones
Setting up physical chat volumes in your level
While players can manually join channels using UI commands, the MP_ChatSystem provides a powerful drag-and-drop solution for level-based routing: the
BBP_MP_ChatZone actor.A Spatial Chat Zone is a physical volume in your map. When a player's Pawn physically overlaps with this volume, the server automatically grants them network relevancy to a specific Chat Room.
1. Placing the Zone
- 1Open your Content Browser and navigate to the MP_ChatSystem Content folder.
- 2Search for the BBP_MP_ChatZone Blueprint Actor.
- 3Drag and drop the Actor directly into your level viewport.
2. Configuring the Boundaries
The zone relies on standard Unreal Engine collision overlaps. You can use a Box, Sphere, or Capsule collision component.
- 1Select the
BBP_MP_ChatZoneactor in your level. - 2In the Details panel, locate the Collision Component.
- 3Use the standard Scale tool (Shortcut:
R) or adjust the Box Extents to cover your desired map area (e.g., a tavern floor or a capture point).