Reading the Output Logs

Tracing message flow in C++

The plugin features a dedicated, highly verbose C++ logging category: LogMPChat. Open the Unreal Output Log and filter by this category for physical proof of network logic.

What to Look For

  1. Initialization & Boot: Verifies MP_ChatManager successfully bound to the GameMode and loaded SaveGame data.
  2. Array State Deltas: Traces the exact millisecond the server drops an old message and pushes the delta update to clients.
  3. Relevancy Denials (Anti-Cheat): Logs blocked join/send requests from unauthorized clients, proving culling logic is active.