Reading the Output Logs
Tracing message flow in C++
The plugin features a dedicated, highly verbose C++ logging category: LogMPChat. Open the Unreal Output Log and filter by this category for physical proof of network logic.
What to Look For
- Initialization & Boot: Verifies
MP_ChatManagersuccessfully bound to the GameMode and loaded SaveGame data. - Array State Deltas: Traces the exact millisecond the server drops an old message and pushes the delta update to clients.
- Relevancy Denials (Anti-Cheat): Logs blocked join/send requests from unauthorized clients, proving culling logic is active.