Decoupled Flow
Understanding data/interface separation
The MP_ChatSystem is built on a strictly decoupled architecture. The C++ backend handles data routing, security, and memory management, but it does not dictate how your game looks.
Separation of Concerns
- The UI does not send messages directly: It calls
SendMessageon theMP_ChatClientcomponent. - The UI does not store chat history: The server holds the official FastArray. Your UI merely displays what the server pushes.
- The UI is event-driven: You do not need to use
EventTick. The component fires an Event Dispatcher the millisecond a message arrives.
âšī¸NOTE
Performance Tip By keeping the UI lightweight, you guarantee that high-volume chat traffic will never bottleneck your game's framerate.